Best of 2018: Substance in Archviz

Pierre Bosset on January 10 2019 | News, Stories, Architecture

After having covered the best of Games, Film, and Design, let's take a look at 2018's best Archviz-related user stories:

Evermotion: Improving Archviz Workflows with Substance

The team behind the 3D community and content creation website Evermotion tell us how they use Substance Painter to texture their archviz asset packs, and how their PBR workflow allows them to create the same scene in both real-time and offline renderers.

Virtual Reality Experiences for Archviz in Unity with Oneiros

In recent years, we’ve seen rapid adoption of VR in the Archviz industry. To get more insight on this topic, we talked with Mirko Vescio from Oneiros, a Milan-based studio which makes high-quality VR experiences with Unity, which are textured with Substance.

Kilograph Takes you to a Napa Valley Suspended House – In VR!

Meet the winning project of the 2018 CGarchitect 3D Awards in the Interactive category and its creators.

David Sandrik's Invented Homes: Balancing Art and Technique

Architectural visualization is a very demanding world where quality, speed, and efficiency are key if you want to succeed. David Sandrik was kind enough to share his own experience, and explain why he recently decided to implement Substance in his pipeline.

From Substance Source to Lumion: Real-time Archviz with Chris Welton

See how Substance Source materials perfectly combine with the powerful Lumion real-time rendering engine.

Project Octopus: Building Interactive VR Experiences for Archviz with BVN Real

See how Australia-based studio BVN Real creates realistic VR experiences for architecture visualization.

Photorealism in Archviz: Rajko Stijakovic uses Substance Painter

Get to know Rajko Stijakovic, the man behind some beautiful archviz projects textured in Substance Painter!

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