Best of 2018: Substance in Film
We continue our series of Best of 2018 selections, by bringing you the best Film-focused user stories of last year:
"The number of textures needed to cover an asset was massive, up to 1000 UDIMs per Jaeger." Learn how Double Negative textured Pacific Rim’s Jaegers with the Substance toolset.
Our interview focuses on the benefits of Substance in the lookdev phase, for two of the film’s breathtaking environments: Las Vegas (or what’s left of it), and the solar farms we see early in the movie.
We had the pleasure of meeting Noah Vice, who will talk about the overall usage of Substance at Rising Sun Pictures, and Christina Rzewucki, who will dive into the texturing of a hero asset with Substance Painter.
"Substance Painter was instrumental in creating the CG environments and assets for the Monster.com spot". Learn how The Mill New York uses Substance Painter in VFX for advertisement!
"Today, we can say that Substance Painter has changed our way of creating materials for high-end CG assets." Learn how Substance Painter was used on a McDonald’s commercial, and on the Farming Simulator 2019 trailer!