Follow Scott DeWoody’s Masterclass on Substance in Architecture at Autodesk University 2016

Pierre Maheut on November 30 2016 | Stories, Substance Designer, Software, Tutorials, Events, Design, Architecture

Scott DeWoody, Firmwide Creative Media Manager for Gensler, recently presented a masterclass on Procedural PBR Material Creation Using Substance Designer for Visualization at AU 2016. As a great artist and Substance fan, Scott helps you learn to procedurally create any kind of physically based rendering (PBR) material with Substance Designer and apply these materials across various rendering engines.

Want to know more and download the assets used during the masterclass?
Check out the full description right here.

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