Art by Magdalena Dadela

Substance Painter 2.5 - Brush Opacity, Color Management and More!

Jeremie Noguer on February 21 2017 | Technology, Substance Painter

Substance Painter 2.5 brings long-awaited opacity control, introduces new options to the scripting API, and adds color management as part of our ongoing push to respond to the needs of VFX and animation studios. This update also adds support for Substance Designer 6, providing support for text inputs in substance materials and filters as well as many other improvements and fixes.


Opacity control for paintbrushes is finally available. It works like you would expect it to, with the added bonus of being able to paint multiple separate strokes with the same opacity level, as if painted through a single stroke, with the modifier key "A". Useful for touch-ups and fine-tuning of your hand-painted art.
Tip: The pressure sensitivity option in Substance Painter is located on the Flow setting, but its effect on the brush behavior is the same as the one located on the Opacity setting in Adobe Photoshop.

Left: Opacity accumulates with each stroke - Right: Opacity is maintained over multiple consecutive strokes.


The post process tab now features an LUT-based Color Management option, allowing you to apply industry standard color profiles from Cameras. Custom LUT textures can also be imported to adapt to any movie, game pipeline or even artistic goals.

Film noir
Blue orange


Support for the new Substance Engine 6 means that text decals and stencils can now be created dynamically in Substance Painter. We included a dozen fonts by default and you can use Substance Designer 6 to create your own text tools!
The simplest way to use it? Drag and drop one of the text generators from the Procedurals shelf to your brush alpha slot and start typing.

Model by Michael Pavlovitch


Using custom shaders in Substance Painter is now easier than ever. Building a custom dynamic UI for your shader allows you to port even the most complex shader while controlling easily what options are available to the artist. The shader parameters can then be exported along with the textures, allowing for unparalleled visual parity between the viewport and the target game engine or renderer.

Custom Shader UI


We also took this opportunity to refactor our existing shaders and add Parallax Occlusion Mapping to the default PBR shaders as well as adding support for Dithered Transparency.

Parallax Occlusion Mapping


The scripting API has been expanded to support deeper integrations into game and VFX pipelines. The ability to write custom metadata in Painter projects, to batch-import resources in the shelf or track the mesh used in a project represent only a sample of the improvements made to the scripting in Substance Painter 2.5.


The bakers have been updated to support non-square and 8k bakes.

Model by Christian Le Roux


Substance Painter now supports all the new nodes and features of Substance Designer 6.

Try Substance Painter 2.5 Now

Already have a Substance Painter 2 license or have Substance Live? Download the new version now.

Don’t have either of these? No problem; you can also try Substance Painter free for 30 days.

Also, be sure not to miss the "Substance Painter 2.5: new features and updates" stream on Twitch presented by community manager Wes McDermott. He will be live at 2 pm EST / 11 am PST on February the 22nd, and the video will be available on YouTube on February the 23rd.

Stay tuned for more news – we have a special blogpost about Substance Painter 2.5’s creative side planned for later this week.

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