RenderMan Challenge Grand Prize by Fabio Sciedlarczyk, Model by Christina Faraj

Substance Painter: Now with Substance Source In-app Access and Plenty of New Content

Jeremie Noguer on June 20 2017 | Technology, Substance Painter, Substance Source, News, Content, Integrations

Today’s release marks the first iteration of our new number-less release cycle. Subsequent releases will be named after the current year rather than a major version number. But enough with the technicalities, here is what’s new in Substance Painter:

While we are hard at work on major features for the next release, today’s update is focused on content. We are bringing Substance Source and Substance Painter closer together and 300 new customizable alphas and patterns have been added to the Shelf, along with new and improved filters, new fonts and more!


In an effort to ease the workflow between our tools and our content, we have integrated Substance Source directly into the Substance Painter UI. You can now browse the online library without leaving your project and download materials directly into your shelf.


Alphas and Patterns

A slew of new high-quality alphas and procedurals are now available in the shelf: from Celtic to medieval symbols, from brushes, stains, and splatters to geometric shapes and barcodes. Most of them feature procedural parameters unlocking even more possibilities.

HBAO Ambient Occlusion

A favorite from Substance Designer makes its way to Substance Painter, allowing you to quickly generate high-quality ambient occlusion from painted height and normal map details.

Live Edge Wear

Ever wished you could apply edge wear to the normal map and height details you just painted on your asset? This filter does just that and allows you to see worn edges adapt in real-time to your custom-painted details.

Glow and Drop Shadow

A common request now finally answered. The new Glow and Drop Shadow filters work exactly like you would expect them to :)

Color Balance and Correction

These 2 filters allow you to fine-tune the look of your textures by controlling the shadows, midtones and highlights separately.

And much more! For the full list of new content and fixes, head over to the changelog page.

Lastly, don’t miss Integration Product Manager Wes McDermott’s live stream on YouTube this Wednesday 12 Noon PST to showcase the new features of the 2017.1 release.

As announced earlier,  this release is accessible for free to all Substance Painter 2 - Indie license holders, and to Substance Painter 2 - Pro license holders who purchased after January 1, 2017. Substance Painter 2 Indie license holders will keep getting free updates until Sept 30th, 2017.

We have also renewed the free materials on Substance Source, so be sure to check them out!

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