Tags Technology Community Stories Substance Painter Substance Designer Substance Source Substance Alchemist Substance B2M Substance Share News Software Release Content Contest Tutorials Research Integrations 3ds Max Arnold Cinema 4D Corona Renderer CRYENGINE Iray Marmoset Marvelous Designer Maya OctaneRender Revit Unity Unreal Engine v-Ray ZBrush VR AR Scans Photogrammetry Student Game Film/VFX Events Design Architecture Blog Home Texturing Ubisoft's Rainbow Six Siege Alexis Khouri on January 21 2016 | News, Stories, Game The Allegorithmic Team is proud to have supported Ubisoft along the way and would like to once again congratulate the studio for a fantastic game! Big thanks to Lucas Granito and his team for producing this testimonial. #TextureLikeThePros